William Vickerman: I really like strategy games. Risk is a good one for easy fun, but for a challenge i like to play axis and allies. Games such as these make you think outside the box and makes you plan your moves ahead.
Ardell Luy: I look for:A game that involves the use of language and thinking, with a little strategy - scrabble, trivial pursuit, taboo, scruples.Simplicity in the game play - not too many complicated or convoluted rules, easy scoring. Clear, easy to read instructions, laid out in a good format that allows me to get the answers to questions easily - good paragraphing, headings, bulleting, etc.A colorful but uncluttered game board.Good quality game pieces and board.Preferably a board that does not fold, or if it does, the fold is clean and does not create a bump that interferes with play.Sturdy packaging, crisp lettering, and a "classic" appearance....Show more
Donald Caravalho: honestly?well the instructions gotta to be easy to read for the ! simplest minds in general.then you gotta look at what age as well as what type of people you're targeting to play such a game.Then factor in the matter as what type of game you want to create.Then Factor in the price of the game.
Faustino Mellerson: I have found that the best games involve player interaction. If everyone is doing their own thing, and nothing any player does will affect the other, then the game gets boring very quickly. It is better if the decisions one player makes affect all of the other players in some way. There are several ways to do this:(1) The players must work together to achieve a common goal; i.e., a cooperative game.(2) Each player has his own goal, but must interact with the other players in some way to achieve this goal. For example, a player may have to trade resources or information with other players to improve his standing in a game.(3) When each player takes a turn, all of the other players do something during that turn as well. It i! sn't just one player doing everything during his turn while ev! eryone else watches. Ho-hum.(4) When each player takes a turn, he affects what other players can do during their future turns. For example, when one player takes a certain resource, he may be preventing another player from using that resource, making the other player change his strategy in some way.The best games combine all four of these aspects!There must be some strategy involved. A game based on mindless die rolls and no decision-making can get boring quickly.There should be multiple ways of winning. If the goal of the game is always the same, there should be more than one way to achieve this goal.There should be limited resources involved. Players should have to make decisions based on what resources are available for them to use.The rules should be straightforward and easy to read. The rules should be grouped according to category and play order, and indexed if they are more than, say, twelve pages. In other words, it should be easy to look up rules for clarification ! in the middle of a game. If a rule is difficult to visualize, include written and pictorial examples.The game should be balanced, so all players have an equal chance of winning. The game should be decided primarily on the relative skill levels of the players; i.e., a more skillful player should win more of the time than a less skillful player. Games based purely on luck get old quickly unless you are a small child, and simply playing the game is the only thing that matters.I noticed you mentioned "trivia" in your question. If your game includes trivial questions and answers, make sure the questions are balanced and appropriate for your entire target audience. For example, if your target audience is not comprised solely of experienced rocket scientists, questions about rocket science should probably be excluded. You may need to include several groups of questions if your target audience is broad enough to require it.Also, you should probably include other game mechanics in a! ddition to the trivia questions so non-trivia-minded people have a bett! er chance to win. I detest most trivia games, because I do not know a lot of trivial facts, and as such I cannot answer many questions about trivia.Hope this helps! - LJS...Show more
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